Changelog
Honest release notes. IgniteX is early, and this page grows as it does.
2.0.0-beta.28 current release, build 2000070
. More reliable first-time setup, included with your existing purchase.
- Recover a missing engine archive through a verified download.
- Keep automatic app updates from interrupting unfinished first-time setup.
- Complete the initial Steam download and prepare its sign-in window automatically.
The current Lemon Squeezy installer and signed automatic update both offer build 2000070. Your existing games, accounts and settings are retained. Game compatibility still depends on the title, its version and your Mac.
Already own IgniteX? Finish your game, stop launchers inside IgniteX, then choose IgniteX > Check for Updates. If setup cannot finish or your version has no updater, open your existing Lemon Squeezy order, download the current full installer and replace the app in Applications. Keep your existing licence key. Read the update instructions.
Earlier beta.28 improvements September 10-11, 2026
A clearer game library and more launcher controls, included with your existing IgniteX purchase.
- Keep your library focused on installed games, or enable the optional unified library in Settings for landscape artwork, Downloads and collapsible launcher accounts.
- Download Windows launcher installers directly inside IgniteX, and use Play and Stop controls for installed launchers.
- Manage launcher environments with a named confirmation before removing a launcher and its local games.
- See What's New after an update and reopen it from Help or Settings. Settings and dialogs are clearer and easier to use.
- Repair Rockstar sign-in helper preparation after recognized vendor updates while preserving a verified backup. The founder confirmed an RDR2 retest on a second Mac with build 2000052.
- Fix the blank Battle.net login window. The founder confirmed that the window renders correctly in local build 2000054.
Your existing library layout and saved settings are retained. Compatibility remains title-dependent. At the time of these earlier builds, Battle.net game installation and gameplay were not yet verified.
Already own IgniteX? Finish your game, stop launchers inside IgniteX, then choose IgniteX > Check for Updates. If your version has no updater, including beta.4, download the current full installer from your existing Lemon Squeezy order. Read the update instructions.
Historical channel state for September 10-11, 2026: release version 2.0.0-beta.28; automatic update build 2000054; full installer build 2000055. Both have since been superseded by build 2000070.
2.0.0-beta.17 superseded signed app update
- A new global, closed launcher-compatibility framework replaces the narrow beta.16 Rockstar switch. Profiles may select only compiled, versioned and audited recipes.
- The Rockstar adapter migrates only the exact recognized beta.16 helper wrapper while the bottle is idle. Unknown files fail closed and remain unchanged.
- Each launch writes a bounded support receipt with app, engine, profile and per-process route identities, while excluding arguments, credentials, URLs, environment values and raw launcher logs.
- This is an app-only update. The engine, bottles, games and user-imported Apple graphics components are unchanged.
This build passed 401 XCTest and 4 Swift Testing checks and was notarized by Apple. Automatic beta.16-to-beta.17 replacement, a fresh visible and interactive Rockstar sign-in, and Red Dead Redemption 2 gameplay on the second Mac were still pending at that release. Beta.17 was not advertised as a confirmed Rockstar or RDR2 fix.
At the time of this release, signed automatic update: beta.17, build 2000022.
At the time of this release, Lemon Squeezy full installer: beta.12, build 2000013.
2.0.0-beta.16 superseded app update
The second Mac installed beta.16 automatically, but its one-switch Rockstar helper did not render a fresh interactive sign-in window. Beta.17 supersedes this implementation; beta.16 is retained only as versioned evidence of the failed clean-sign-in attempt.
2.0.0-beta.15 signed automatic app update
- Clean-Mac installation of optional
.tar.zstgraphics components no longer requires Homebrew. - IgniteX now uses a bundled, signed Apple Silicon build of Zstandard 1.5.7 for verified archive inspection and extraction.
- A new curated Marvel Rivals recommendation uses user-imported D3DMetal, MSync, Windows 10, a D3D11 launcher route, and D3D12 game routes.
- The update preserves the official authenticated launch path. IgniteX does not disable or bypass anti-cheat.
- This is an app-only update. The engine, installed games, bottles, accounts, licenses, and user-imported Apple graphics components are unchanged.
Published Marvel Rivals footage shows an online match, but the canonical hardware, app-build, profile and stability receipt has not yet been completed. The profile therefore remains a recommendation rather than a current compatibility certification. This build passed 390 XCTest and 4 Swift Testing checks and was notarized by Apple.
Superseded signed update: beta.15, build 2000020.
Beta 2.0 platform work earlier development summary
- WineHQ 11.0 runtime with the IgniteX patch set published alongside the release source offer.
- Native Epic account and library connection through a pinned, SHA-256-verified open-source helper, avoiding the Windows launcher's CEF rendering failure while keeping Epic and Steam state isolated.
- The official Epic Games Launcher remains available in an isolated diagnostic environment, including automatic Wine Mono and Epic Online Services setup from their official sources.
- Per-title and per-executable graphics routing across DXMT, DXVK, VKD3D-Proton, and MoltenVK.
- Optional support for a compatible Apple Game Porting Toolkit installation explicitly supplied by the user. IgniteX does not bundle, redistribute, or download GPTK/D3DMetal.
- Graphics-component provenance and version checks before activation.
- Version-specific diagnostic receipts distinguish requested settings from the backend actually observed during a launch.
Historical validation status: Red Dead Redemption 2 reached a short Story Mode session in July 2026 with a user-imported GPTK 4.0 beta component. Fresh Rockstar sign-in and gameplay on beta.17 were pending at that time. MECCHA CHAMELEON reached multiplayer gameplay at up to 60 FPS on a MacBook Air M4 with 16 GB unified memory. RV There Yet? and Counter-Strike 2 also reached gameplay in recorded Apple Silicon tests. These results are version-specific rather than universal performance guarantees. Kernel-level anti-cheat remains unsupported and is never circumvented.
1.0: historical initial build (superseded)
- One-click setup wizard: engine install, Windows environment, Steam client, sign-in, play.
- Wine with DXMT (Direct3D 11→Metal) and MoltenVK. No Apple GPTK/D3DMetal bundled.
- Curated per-game compatibility catalog with an honest green / amber / red rating.
- Historical test receipts were recorded for MECCHA CHAMELEON and Counter-Strike 2. Those results do not automatically apply to the Beta 2.0 runtime or later game builds.
- Steam login goes directly to Valve. Credentials are never seen by IgniteX.
- Performance tuning defaults per Mac tier; frame pacing and upscaling options for lower-end machines.
Known limits: kernel-level anti-cheat titles do not run locally (by design, we don't circumvent anti-cheat). Some launchers (e.g. Rockstar) aren't fully supported yet. Frame rates depend on your Mac and the game.